Tuesday, September 24, 2013

Webcomics Worth Wreading Archive

This page will serve as an easy way to find any and all Webcomics Worth Wreading entries, if you'd rather not scroll through the whole blog to find one in particular.

Entry 1: Reptilis Rex (http://www.reptilisrex.com/)
Entry 2: Spacetrawler (http://spacetrawler.com/)
Entry 3: Subnormality (http://www.viruscomix.com/subnormality.html)
Entry 4: Cucumber Quest (http://cucumber.gigidigi.com/)
Entry 5: Lackadaisy (http://lackadaisycats.com/)
Entry 6: Strong Female Protagonist (http://strongfemaleprotagonist.com/)
Entry 7: Family Man (http://lutherlevy.com/)
Entry 8: Dresden Codak (http://dresdencodak.com/)
Entry 9: Gunnerkrigg Court (http://gunnerkrigg.com/)
Entry 10: Scenes From A Multiverse (http://amultiverse.com/)
Entry 11: Power Nap (http://www.powernapcomic.com/)
Entry 12: Wasted Talent (http://www.wastedtalent.ca/)
Entry 13: A Softer World (http://asofterworld.com/)
Entry 14: Broodhollow (http://broodhollow.chainsawsuit.com/)
Entry 15: Bad machinery (http://scarygoround.com/)
Entry 16: Hark! A Vagrant (http://harkavagrant.com/)
Entry 17: Gronk (http://www.gronkcomic.com/)
Entry 18: Unshelved (http://www.unshelved.com/)
Entry 19: Dr. McNinja (http://drmcninja.com/)
Entry 20: Cat and Girl (http://catandgirl.com/)
Entry 21: Wondermark (http://wondermark.com/)
Entry 22: Girls With Slingshots (http://www.girlswithslingshots.com/)
Entry 23: Diesel Sweeties (http://www.dieselsweeties.com/)
Entry 24: Oglaf (http://oglaf.com/) Warning: NSFW!
Entry 25: Bob the Angry Flower (http://angryflower.com/)
Entry 26: I Do Not Have an Eating Disorder (The Comic is Here, on Tumblr)
Entry 27: Questionable Content (http://questionablecontent.net/)
Entry 28: Dinosaur Comics (http://qwantz.com/)
Entry 29: Anything by Jeffrey Rowland (http://jjrowland.com/)
Entry 30: Girl Genius (http://www.girlgeniusonline.com/)
Entry 31: xkcd (http://xkcd.com/)
Entry 32: Nedroid (http://nedroid.com/)
Entry 33: Not Invented Here (http://notinventedhe.re/)
Entry 34: Weregeek (http://www.weregeek.com/)
Entry 35: PVP (http://pvponline.com/comic/)
Entry 36: Nimona (http://gingerhaze.com/nimona)
Entry 37: Axe Cop (http://axecop.com/)
Entry 38: Hey Pais (http://www.heypais.com/)
Entry 39: Chainsawsuit (http://chainsawsuit.com/)
Entry 40: Saturday Morning Breakfast Cereal (http://www.smbc-comics.com/)
Entry 41: Drive (http://www.drivecomic.com/)
Enrty 42: Monster Pulse (http://www.monster-pulse.com/)
Entry 43: Wizard School (http://www.wizardschoolcomic.com/)
Entry 44: The Bright Side (http://www.thebrightsidecomic.com/)
Entry 45: Vattu (http://www.rice-boy.com/vattu/)
Entry 46: Quantum Vibe (http://quantumvibe.com/)
Entry 47: Hijinks Ensue (http://hijinksensue.com/)
Entry 48: Chester 5000 XYV (http://jessfink.com/Chester5000XYV/) (Warning: NSFW!)
Entry 49: One Way (http://baldwinpage.com/)
Entry 50: Athena Wheatley (http://www.athenawheatley.com/)
Entry 51: Emily Carroll (http://www.emcarroll.com/)
Entry 52: The Last Halloween (http://www.last-halloween.com/)
Entry 53: Paranatural (http://www.paranatural.net/)
Entry 54: Space Corps (http://spacecorpscomic.com/)
Entry 55: Camp Weedonwantcha (http://campcomic.com/)
Entry 56: Breaking Cat News (http://breakingcatnews.com/)
Entry 57: Shadowbinders (http://shadowbinders.com/)
Entry 58: Solo (http://solocomic.net/)
Entry 59: The Perry Bible Fellowship (http://www.pbfcomics.com/)
Entry 60: My So-Called Secret Identity (http://www.mysocalledsecretidentity.com/)
Entry 61: Michael DeForge (http://www.michael-deforge.com/)
Entry 62: The Young Protectors (http://webcomics.yaoi911.com/archive/ete_title_page/)
Entry 63: Templar, Arizona (http://templaraz.com/)
Entry 64: Stand Still. Stay Silent (http://www.sssscomic.com/comic.php)
Entry 65: Robot Hugs (http://www.robot-hugs.com/)
Entry 66: Please Listen to Me (http://www.listen-tome.com/)
Entry 67: The Creepy Casefiles of Margo Maloo (http://www.drewweing.com/)
Entry 68: The Fox Sister (http://thefoxsister.com/)
Entry 69: The Nib (https://thenib.com/)
Entry 70: Sheldon (http://sheldoncomics.com/)
Entry 71: Sufficiently Remarkable (http://sufficientlyremarkable.com/)
Entry 72: Oh Joy, Sex Toy (http://www.ohjoysextoy.com/)
Entry 73: Alice Grove (http://www.alicegrove.com/)
Entry 74: Starbunny, Inc. (http://starbunny.net/)
Entry 75: Wilde Life (http://www.wildelifecomic.com/)
Entry 76: Jasika Nicole (http://jasikanicole.com/comics/)
Entry 77: HuĂ©rfanos (Orphans) (http://huerfanos.webcomic.ws/)
Entry 78: Junior Scientist Power Hour (http://www.jspowerhour.com/)
Entry 79: The White Snake (http://jenwang.net/whitesnake/archive.html)
Entry 80: Molebashed (http://www.molebashed.com/)
Entry 81: Bobbins (http://bobbins.horse/)
Entry 82: Monsterkind (http://monsterkind.enenkay.com/)

Tuesday, September 17, 2013

Webcomic Worth Wreading, Entry 21: Wondermark

We, as humans, respond to novelty. We seek new and unusual experiences, in our entertainment, in our vacations, in our food, and, more rarely, in our daily lives. Many people find a comfortable equilibrium that provides structure and stability to their lives while allowing room for novelty and excitement. However, there is a particular mindset that seeks out novelty in every experience, no matter how small. This is the mindset of a person who will not allow details to go overlooked and unremarked, who feels compelled to question even the most ubiquitous of social and cultural norms, who will never stop searching for ways to improve or at least invigorate the most mundane activities. This is the mindset you will find in Wondermark.



Full disclosure: I served as an intern to David Malki !, the creator of Wondermark, for about two years, so you could say that I have a personal emotional investment in this comic and may not be an unbiased source of information as to its merits.

Wondermark is a gag-based comic which usually has no continuity whatsoever. While certain characters may occasionally reappear, and there are a few recurring elements (such as the Piranhamoose) that indicate, for the most part, that every installment is set in roughly the same world, usually each installment will introduce us to completely new characters, with no connection to previous installments. Reading through the entire archive is certainly not a requirement to understand the setup for the current joke.

The humor leans heavily on absurdity, by which I mean it probably told absurdity that it would only need a couch to stay on for a couple of weeks but it’s been there a few years now and absurdity is too polite to ever tell the humor that maybe it’s time to leave. So, y’know, it’s metaphorical leaning.



Often, not just in comics but in all sorts of media, humor comes from shared experiences between the creators and the audience, sentiments that may be commonly felt but rarely voiced. This is the origin of the old “What’s the deal with airplane food?” staple… You can be fairly sure that a good number of people in your audience have flown on an airplane and been disappointed with the food, so it’s an easy way to get a laugh by referencing a familiar hardship.

In Wondermark, when calls are made to shared experiences, they are more particular. These are experiences that happen to possibly only a small subset of people. To those who have not done these things, they are funny on the surface… you can laugh at the fictional people who act this way. However, when these kinds of jokes build up over the years, it has the result of cultivating an audience containing a large number of people who resonate with the jokes because of familiarity. The people in the comic act the way we act, and it’s a type of behavior that is rarely represented in media because the people who act this way aren’t really relatable to the average human. Or, at least, we’ve all been conditioned to believe so.

I mean, I frequently find myself acting exactly like this frog, though usually in the form of mutters rather than clear declarations to the world.



Frequently, the characters in the comic will be larger-than-life in some true-to-life way. These are people who aren’t content to be ordinary, who continually try to take what life gives them and twist it in some manner so that it is more unique to them, or at the very least, more confusing to outsiders. Sometimes these people are entirely self-aware, deliberately crafting novelty in their lives, but sometimes they seem to be entirely unaware of their own strangeness, and one can never be certain whether that’s just because they are extremely committed to the act they’re putting on, or whether they actually are just that out of touch with the rest of humanity.



The very medium choice is unusual, consisting as it does of repurposed Victorian woodcut art (though generalizing all of these woodcuts as being Victorian is strictly speaking inaccurate, as I believe some of them are Edwardian but then as I’ve said before I’m not very good with history). Aesthetically, seeing all of these people who look like they just popped out of a history book discuss things like wifi passwords is equal parts disconcerting and engaging. One point of appeal is in seeing how parts of century-old imaged can be reassembled to form current pieces of technology, or even entirely new and unforeseen inventions.



A clear driving force behind Wondermark is the desire to make one’s mark on the world, often by taking things that already exist and using them to make something new. In the real world, clever inventions often consist of mere combinations of already existing items. Put two magnifying glasses in a tube and you have a telescope, stuff like that. The art for the comic is made out of previously created art, but it is changed into something recognizably original. One may speculate as to what other simple but unexpected combinations or alterations could come along and enhance our world.

One may even speculate that the next big innovation will be so unexpected that none will recognize its genius when they first encounter it.



The Wondermark mindset is one that seeks novelty in every situation. Ideas are followed to their extreme conclusions, wild speculation is treated as entirely serious. The types of conversations that you will find in Wondermark may feel familiar if you are the type of person who engages in such wild speculation when you have conversations yourself: Someone idly mentions an absurd premise, and another party follows along and expands upon that premise as if that premise is now to be assumed as fact. It’s a kind of improv game without formal rules, played between friends when the have a bit of extra time.

Due to the nature of the comic, sometimes it is hard to tell whether the characters are merely speculating (which they often do) or whether their world really is that strange (which it often is). Sometimes the ambiguity is better than the payoff of an answer could ever be.



Sometimes, rather than two people engaged in an escalating exercise in absurdity, the comic will feature only one person attempting to do this, with another acting as the straight man. Notably, while the sympathetic party is often the person with the crazy idea, which would be expected when the creator and the typical audience member often identify as crazy-idea-havers, there are times when the one talking crazy is the one who is clearly unreasonable, irrational, or just insensitive. This goes to show a level of self-awareness, that while seeking novelty is worthwhile and compelling, there are limits and there are other concerns.

Finding the limits for oneself, spending just enough time trying to shake things up and live life to the strangest, rejecting enough baseless cultural norms while still being a functioning member of society and enjoying the benefits that affords… it’s a careful balance, one that we walk in our daily lives and one that these characters struggle with on a fairly regular basis.

Some characters do better than others.



There’s a level of overthinking that is inherent to Wondermark. The characters won’t let ideas rest, will examine them from every angle, trying to find a new facet or an inadequately explored possibility. Simple things are only simple if one doesn’t spend an adequate amount of time considering all of the ways that they could be more complicated.

A reader of Wondermark, or a character therein, cannot take anything for granted. The smallest assumption is fit to be questioned. Idle speculation takes on a whole new, gravely serious weight. Be prepared to commit to the things that occur to you when your brain is just running with its basic input. If you start to wonder about something, you should expect to do some research or experiments to try to answer your question. Be careful, though. If your question is along the lines of “What’s the worst that could happen?”... the answer is could be fairly severe.



In addition to curiosity and speculation, an important element of Wondermark is enthusiasm. This is a comic for and about people who don’t just have wild and crazy ideas, it’s for people who commit to those wild and crazy ideas… for as long as the initial rush lasts, at least.

Enthusiasm in Wondermark is effusive, affecting not just those who love novelty or its trappings, but also those who love just about anything, whether it be conceptual or immaterial. Wondermark is for and about people who feel things strongly, who get really caught up in whatever their interest is today. Sometimes enthusiasm lasts a lifetime, sometimes it lasts an hour, but it is everywhere in Wondermark. Many of these people are determined to do or have one thing above anything else, and, as this is overall a fairly optimistic work, they sometimes get what they want.

Whether or not they are happy with it once they’ve got it is another matter, of course. But, you know, some people are.



The people who inhabit the world of Wondermark are often strange or just the types who seek excitement in unusual places, but the world they live in sometimes proves itself to be stranger than they are. Most of the time you can assume that Wondermark takes place in a world much like our own, albeit one where everything looks pretty old-fashioned. Sometimes, though… sometimes, the world of Wondermark proves itself to be strange and wonderful in ways that our own world will never match, as much as we might try to force it. Keeping our own behavior on the strange and novel side will, sadly, never effect a complete transformation into a world where things like this happen.



So, if you ever find yourself constructing elaborate hypothetical explanations for everyday phenomena, if you sometimes feel like maybe you’re the only person in the world who’s come up with a particular solution for a common problem, or if you just plain love new and unusual things for the sake of their being new and unusual, Wondermark is for you.

Everyone else: Wondermark is for you to gather round and laugh at the absurdity that the people above come up with. Seriously, this stuff can get crazy.

Oh, and you know that whole thing about common experiences and questioning assumptions? People compare things to the size of football fields an awful lot. When I was a kid, I didn’t know how big a football field was, but people always used it as a comparison to emphasize how huge something was, so I wound up thinking that football fields were way bigger than they really are when apparently, they’re just a little bigger than an acre. Thanks for clearing that up for me, Wondermark!



Wondermark is written and assembled by David Malki ! and updates on Tuesdays and Fridays.

I recommend it for people who overthink things. If you’re spending several minutes trying to figure out if that’s you… it’s you.

In addition to mouseover text, there’s also the perpetually-changing line that ends in WONDERMARK.COM, which you can see in the images here, and each installment has a title which you can see when you view them on the website.



Previous Entry: Cat and Girl
Next Entry: Girls With Slingshots

Tuesday, September 10, 2013

Webcomic Worth Wreading, Entry 20: Cat and Girl

Consider your current environment. Consider what your surroundings say about you. Consider yourself. Consider who you are. Consider who you appear to be. Consider others, and who they appear to be to you. Consider the past, and its relationship with the future. Above all, consider the present, because right here, right now, I want you to consider Cat and Girl.


Cat and Girl is contemplative, and thought-provoking as well as thoughtful. The eponymous characters and their supporting cast discuss abstract concepts, trying to come to terms with the world around them, and sometimes they arrive at hypocritical conclusions or no conclusion at all, or where there could be a conclusion there’s a cheap punchline instead. The realm of ideas and uncertainty is Cat and Girl’s domain. Enter not for answers, but seeking questions, and you will be rewarded.


Note: While Cat and Girl has a loose continuity, it is in no way narrative-driven. For the most part, each installment can be enjoyed on its own, regardless of whether you’ve read any of the previous ones. The advantage of reading through the archive comes in getting to know the characters and their backgrounds, which makes it easier to immediately understand where any given character is coming from.

There’s a melancholic aesthetic running through Cat and Girl, which can be somewhat off-putting. “Discontent” is a decent watchword here; everyone is seeking something unreachable, and is continually dissatisfied with what they can reach. It’s not a happy comic, and it doesn’t always make up for the melancholy by being a funny comic. It’s a comic that asks you to look at the big questions about yourself, and that process can be difficult or even painful, but it is certainly worthwhile.


I’ve been reading Cat and Girl for a long time, since I was an impressionable teenager. Going through the archive to write this post, I noticed a lot of ways that Cat and Girl has informed my thinking. I realized that Cat and Girl has played a significant role in turning me into the person I am today. There are certain installments that have stuck with me ever since I first read them, sitting at a school computer when I was supposed to be doing some sort of research. This comment on the limitations of art forms is something that I’ve often called to mind, and it’s colored my perception of many works of art.


Then there are other ideas that I didn’t necessarily remember seeing in Cat and Girl, but that nonetheless ingrained themselves into my mind. I’d forgotten all about the following panel, but I’ve said some very similar things about myself, and I’m pretty sure this is where I got it from.


In some ways, Cat and Girl gave me the vocabulary to think through concepts that had barely occurred to me. Characters argue about identity and authenticity, and all of their viewpoints are problematic, no one getting what they want out of their relationship to the world or other people, and I read that and considered my own hang-ups and concerns and worries about things that don’t really matter. I saw myself reflected in these characters, imperfectly but still recognizably, and I realized that my internal arguments were often so pointless, so irrelevant to who I am, that I gave up on those particular concerns. “Authenticity,” as they use the word in Cat and Girl, is meaningless, I concluded. I can be authentic to my own life experience, and any attempt to fulfil some external requirement for authenticity would, it turns out, be inauthentic.

And here’s the thing: That conclusion is 100% my own. Cat and Girl didn’t tell me to think that, Cat and Girl just presented the concern, presented arguments and let me draw my own conclusions. While I give this comic a lot of credit for the person I’ve become, I think that any number of people, influenced by Cat and Girl, would each grow into very different expressions of self. There’s room for variability, there’s room for interpretation. As I said earlier, this isn’t a comic that will give you answers, it’s a comic that will ask you questions. What you do with those questions is your choice.


I’ve made Cat and Girl sound kind of like a self-help book! It really doesn’t feel that way when you read it. If you enjoy thinking about identity and self-expression, this comic is a really fun read, and all of my comments about it changing the way I think about things come from the way it has of sticking with you, long after you’ve read it. The conversations are enjoyable, if often sad, and there’s usually an attempt to inject levity into whatever the characters are moping about. It feels like gallows humor, much of the time; people trying to smile through situations that they don’t want to be in and can’t imagine escaping.


Not every installment is deep and far-reaching and demanding of the reader. Sometimes the characters argue about totally inane things, concepts without much relevance to daily life or simple practical disagreements. Often, the conversations and situations are absurd, and I am a sucker for absurd humor. The following excerpt made me laugh like crazy when I read it, and oftentimes I’ll remember it and just start giggling out of nowhere.


There are some interesting experiments with the comics medium, as well. There was a whole period of time where Cat and Girl was drawn, placed somewhere, and photographed, significantly changing the aesthetic, and furthermore, changing the context, which altered the meaning… and you know, this is exactly the kind of thing I could imagine reading about in Cat and Girl, but in this case rather than just considering the idea conceptually, the reader can actually experience it.


On occasion, the comics will focus on what was going on in the world at the time. This can be disconcerting if you’re reading through the archive in the future...um, I mean the present… and those events are far away. However, I’ve found it pretty easy to look back and remember what the big event was that the comic is referencing. It helps that the events aren’t ephemeral, TV-finale type deals, but legitimate historical events that were rightfully treated as significant at the time, such as Hurricane Katrina or presidential elections.

And while Cat and Girl is often sad, it will occasionally reverse your expectations and point out something genuinely pleasing about the world we live in. There’s a lot that’s worth getting upset about, but there’s also a lot that’s worth being happy about, and Cat and Girl is honest enough to acknowledge both extremes.


What you get with Cat and Girl is superficially simple entertainment, that will gently, subtly, insidiously warp you from the inside until you come out a better, more coherent person. Let these characters work out their conflicts so that you can have a better view of your internal conflicts. Let them whine and rage and feel guilty over things so that you can make a better-informed decision about what is worth whining and raging and feeling guilty about. Even if they’re all coming from a place you can’t relate to, even if you disagree wholeheartedly with everything they say… there’s still value in considering what they mean by saying it.

I am a different person than I would be today if I had never read Cat and Girl. I don’t know if that’s a good thing or a bad thing, but I do know that I wouldn’t have it any other way.


Cat and Girl is written and drawn by Dorothy Gambrell and currently updates on Tuesdays.

I recommend it for people who like thinking about things.